![]() See 2.1 for a quick breakdown of SPECIAL.įor exploration it becomes a much more difficult question, so see 10.4 for that. You'll likely start trying to get everyone +3 outfits depending on the room they're working in, then +5, and only much later in the game when you're able to craft legendaries with ease will you really work towards those +7 outfits. ![]() There's an outfit for each kind of SPECIAL that provides a bonus to just that stat, and each comes in three forms, common (+3), rare (+5), and legendary (+7). In the vault, outfits that provide more in a single SPECIAL are almost always more useful than outfits that provide less spread out over multiple SPECIAL. 7.3Ī: The answer to that depends on what the dweller is doing, as outfits only provide SPECIAL bonuses: See 20.2 for the breakdown of weapons in quests. Quests introduce the extra mechanic of how weapons deal their damage. ![]() The one exception is quests (including random wasteland quests explorers find, but not exploration itself). Craftable only, except for one that's a reward for the "Duo of Destruction: Glowing Radscorpions" quest. Craftable only.įire Hydrant Bat at 19-31 damage (25 average). The top three are:ĭragon's Maw at 22-29 damage (25.5 average). 7.2Ī: Almost always that's whatever is the highest damage. If you're looking for a complete picture of the survival guide so you can easily see what weapons and outfits you're missing, give this post of mine a look. Q: Where can I find a list of weapons/outfits?Ī: As mentioned in 1.3, check the Fallout wiki for weapons and outfits. ![]()
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